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MapDescription
This route is pretty cool--a tricky start gains a large pocket just below the small, right-facing dihedral. There is a very thin crack here, but you can't really jam it. Instead, stem up this steep face using holds on all three faces. It would be a dicey lead but not unprotectable.
Protection
RPs, TCUs, and some mid-size Aliens for some pockets down low (or tricams). There are 2 bolts on top of wall for a toprope.
Per
Erin O'Brien
: the climb is now bolted (3-4?).
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