- Edit (TBD)
Description
This climb is a punishing example of "real" 5.11d. Begins with a reach move and a mantle to a bolt, followed by a slab with a bit of grain on it. A nice crack then leads up and right. The climbing past the next two bolts provides a fairly difficult thin crux followed by a committing and somewhat scary traverse to join The Chameleon. Run it out a bit more, then finally place some funky but decent cams in a flaring seam and continue up The Chameleon. Better gear soon becomes more abundant, but it must be placed carefully. The flared, grainy crack that guards the end of The Chameleon provides another burly and somewhat heady crux, especially due to it being towards the end, but the fall is pretty clean and there is good if finicky protection. Consensus seems to suggest that this section might actually be the crux, at least when compared to the rest of Centipede. Finish up via the crux of Illusion Dweller.
Location
To the right of Illusion Dweller, locate the first bolt about 15-20 feet up, followed by a crack that diagonals its way up to two more bolts. Rappel with a 60m rope only after the gear has been cleaned. A 70m is much more convenient and allows an easy toprope setup via Illusion Dweller.
Protection
Three bolts (formerly scary old 1/4"; now they look brand new!) and gear to 3 inches. A double set of cams is a good idea, perhaps even with triples in the .4-.75 camalot range. Finishes at the Illusion Dweller anchor. First bolt is 15-20 feet off the deck and the rock quality at the start warrants some care. This route might get close to being "R" rated, but I don't remember it seeming excessively dangerous or runout even after taking a few pretty good wingers on it.
Routes in The Sentinel - West Face
- 10The Centipede5.11dTrad