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Dynamic Duel is a great line unfortunately marred by unnecessary gluing and chipping. Follow the crack system right of
White Men Can't Jump
(I can't either, I haven't done that route yet) to a jug/rail, then do a few hard moves to the lip and a final mantel. Most folks jump from a drilled 2 finger pocket to the lip but enough crimpy edges and sidepulls exist to allow a truly free ascent at 5.13c or d. I'm working on it. Off-route holds include: 1. The big glued and bolted-on flake. 2. The reattached/ glued- on flake next to it. 3. The first drilled out finger jam. 4. The drilled 2 finger pocket. Those are the rules, now get to work!
Protection
7 bolts.
Routes in Easter Rock
- 23Dynamic Duel5.13-Sport