- Edit (TBD)
Description
Enough with the jaw names already.climb the first pitch of Lockjaw to accessP1 - Break hard right from the top of the 1st pitch of lockjaw to a slabby corner. Climb corner past bolts and up to a funky mantle. Pull the mantle and finish in a techy dihedral. End at the base of the Jawbreaker corner. 5.10+, sport except for final easy moves in dihedral are trad protected. (13) bolts 30mP2 - An extended voyage up to the right side of the major roof looming overhead. Moves are surprisingly easy for the steepness. Start up the Jawbreaker corner for 30 feet past one bolt on the left hand face, then break left at the 2nd bolt onto the arete with some acrobatic moves to enter a flake system that carries you to the top past flake jugs, roofs, bolts, and the occasional crimp. Finish in a sinker handcrack to the anchor. 5.11-, mixed sport trad, (14) bolts. 50mP3 - A shorter voyage to the top of the buttress to join the Lockjaw P4 anchor, climb past (5) bolts pulling 5.7 move after move. Link this pitch with P4 to avoid the hanging belay. 10mDescend via the Lockjaw rap route
Location
reference the overlay on the main area page
Protection
Entire route including P1 of Lockjaw can be climbed with a single rack and large rack of quickdraws.
Routes in Jaw Man Zone
- 6Voyagejaw5.11-Trad