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Peak Mountain 3

Joel's Jump Start/Sandy Man

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Description

Strange but unique one move wonder right next to The Fin. An odd jump start in the middle of the face to a tall sloper. The sloper on the lip in the middle is the target, not the bigger holds in the seam to the left. Running and jumping helped me for this height dependent dyno. Hold the sloper and then head up to the right facing corner on top.

No idea about the grade but felt easier then guidebook listed v8 but probably harder then v6. For its sheer dynamic strangeness v7?

Location

Just left of the Fin and (right of all the rocks) in the middle of the lip.

Protection

1 pad max. You could stack pads if you want to rob yourself of the strange run, jump, miss…repeat