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Peak Mountain 3

Induction

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Description

An overhanging, long, easy, lowball, classic climb. Start on the juggy rails under Electric Arete. Traverse up and right following the line of holds, then reach up and left to a full hand hueco. Finisher move and crux is throwing for a slopey edge with a seam in the back. Match and manage the weird topout. Difficulty of the finishing move is highly height/wingspan dependent.

Location

Powercut Main area. Starts under Electric Arete, Finishes over top of Repulsion.

Protection

1-2 pads.