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Peak Mountain 3

The Enchanter

FA Z. Harrison, B. McCord
CREATED 
UPDATED 

Description

The Line on the Wall, climbs the obvious prow on the right edge.

P1 | 11 | Crank some thin patina off the ground moving right out a mini roof and into a out facing corner. When it dies continue up more patina and bolts to a HUGE PARTY LEDGE.

P2 | 12+ | Head straight up from the anchor clipping bolts and cranking patina towards shallow left facing corners. Esoteric movement in a great position leads to a couple gear placements and more wild climbing. Amazing 40m pitch! 1 Med nut, .4, .5, .75

Variation Pitch 2 | 12- | An alternate pitch that keeps the route at a more manageable grade. More 15' left on the party ledge and follow bolts up sweet patina into a short crack, exiting right up and engaging offset. Continue up past more bolts and a some gear that leads to an anchor. From this anchor traverse right and up to rejoin the route.

P3 | 11 | Climb up the short feature then follow a rad horizontal right and up to a Swiss Cheese crack pillar and a ledge with an anchor.

P4 | 10+ | Follow the crack systems up and left into a dihedral to a ledge just below the summit.

Descent Rap the route with a 70m route. Be sure to use the anchor atop the variation pitch.

Location

Furthest right route on the wall around a corner. Climbs the main prow of the wall.

Protection

70m Rope 12 Draws 3 Runners Singles 00c3 - #3 Medium nut